using UnityEngine;

namespace Fusion.Frameworks.PoolManager
{
    public class PoolMark : MonoBehaviour
    {
        private string mark = null;
        private int index = 0;
        private bool isUsing = false;

        public string Mark { get => mark; set => mark = value; }
        public int Index { get => index; set => index = value; }
        public bool IsUsing { get => isUsing; set => isUsing = value; }
    }
}
